Why Unreal recomputes your Blender normals, and how to prove it
One import setting decides whether your sharp edges survive the trip from Blender to Unreal Engine. Here is the measurement, with the numbers.
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Short technical notes, each built on a measurement we can reproduce: the engine version, the setting, and the number it produced.
One import setting decides whether your sharp edges survive the trip from Blender to Unreal Engine. Here is the measurement, with the numbers.
Unit conversion between Blender and Unreal is a frequent source of false alarms. What a correct conversion looks like, measured, and what a real scale bug looks like.
Godot compresses vertex normals on import. The deviation is tiny, measured, and it breaks any comparison written with an exact equality.
The exact command line, the plugins you need, and the one Python call that gives you the render vertices. Measured on Unreal Engine 5.8.