Sample report

What you send with your delivery.

The shape of a real report, filled with made-up content. Yours comes from your own asset, imported by the engines on your PC.

Illustration, not a real test

ROBOT.BLEND · UNREAL ENGINE 5.8

WARNING
GeometryPASS
UVPASS
NormalsWARNING
MaterialsPASS
TransformsPASS

What changed: smooth shading turned faceted on part of the surface.

Likely cause: the importer recomputed the normals instead of using the ones in the file.

Fix, on the Unreal side: set Normal Import Method to Import Normals and Tangents. FixMyMesh never changes engine settings for you.

✓ Retest on Unreal Engine 5.8 after the fix: PASS.

ROBOT.BLEND · UNITY 6.3 LTS

PASS
GeometryPASS
UVPASS
NormalsPASS
MaterialsPASS

ROBOT.BLEND · GODOT 4.7

PASS
GeometryPASS
UVPASS
NormalsPASS
MaterialsPASS

Tested with FixMyMesh

The real report shows more than these cards: blocking issues first when there are any, a fidelity score always broken down by category, source advisories (problems already in your .blend) in their own panel, and three levels of detail, Simple, Detailed and Expert. It exports as one HTML file you can send with your delivery.

Example content, shown to illustrate the format. Nothing here is a measurement of your asset, and nothing here is a promise about a specific engine version.